Scholarship and Writing
Edited Journal Issues
- Comics & Media. A Special Issue of Critical Inquiry. Edited and introduced (pp. 1–10) with Hillary Chute (Chicago: The University of Chicago Press, 2014).
- New Media and American Literature. American Literature Special Issue. Edited and introduced (pp. 615–628) with Wendy Chun and Tara McPherson. Volume 85, Number 4, December 2013.
Peer-Reviewed Essays and Book Chapters
- "Videogame Criticism and Games in the Twenty-First Century." American Literary History. January 10, 2017, pp. 1–14.
- “Networks in Literature and Media.” Oxford Research Encyclopedia of Literature. Ed. Priscilla Wald and Prof. Paula Rabinowitz. February 2017. p. 1-31.
- “Reinvigorating Adolescent Sexuality Education through Alternate Reality Games: The Case of The Source.” Sex Education. Co-authored with Alida Bouris, Jenny Mancino, Brandon Hill, and Melissa Gilliam. Vol. 16, Issue 4, July 2016, pp. 353-367.
- “‘Because If We Don’t Talk About It, How Are We Going to Prevent It?’: Lucidity, a Narrative-Based Digital Game About Sexual Violence.” Sex Education. Co-authored with Melissa Gilliam, Erin Jaworksi, Luciana Hebert, Phoebe Lyman, and M. Claire Wilson. Vol. 16, Issue 4, July 2016, pp. 391-404.
- “The Source: An Alternate Reality Game to Spark STEM Interest and Learning among Underrepresented Youth.” Journal of STEM Education. Co-authored with Melissa Gilliam, Alida Bouris, and Brandon Hill. Vol 17, No 2, April-June 2016, pp. 14-20.
- “LifeChanger: A Pilot Study of a Game-Based Curriculum for Sexuality Education.” Journal of Pediatric and Adolescent Gynecology. Co-authored with Melissa Gilliam, Stephen Heathcock, Sarah Orzalli, Carolyn Saper, Jessyca Dudley, and Claire Wilson Vol. 29, Issue 2 (April 2016), pp. 148-153.
- “The Commons as Network.” ASAP/Journal. Contribution to Editor’s Forum. Moderator Amy J. Elias. Volume 1, Number 1 (January 2016), pp. 47-9.
- "Worlding through Play: Alternate Reality Games, Large-Scale Learning, and The Source." American Journal of Play. Co-authored with Melissa Gilliam, Peter McDonald, and Chris Russell. Volume 8, Number 1 (Fall 2015), pp. 74-100.
- "Network Ambivalence.” Contemporaneity. Vol. 4 (2015), pp. 108-118.
- “Digital Games and Science Fiction.” The Cambridge Companion to American Science Fiction. Ed. Gerry Canavan and Eric Link (Cambridge UP, 2015), pp. 139–152.
- “InFection Four: Development and Evaluation of a Youth-Informed Sexual Health Card Game.” American Journal of Sexuality Education. Co-authored with with Melissa Gilliam, Ainsley Sutherland, and Stephen Heathcock. Volume 9:4 (December 2014), pp. 485-498
- “Game Changer: Collaborative Alternate Reality Game Design, Transmedia Storytelling, and Health Education.” International Journal of Learning and Media. Co-authored with Melissa Gilliam, Ainsley Sutherland, and Stephen Heathcock (Forthcoming), 33 MS pages.
- “Gaming the Humanities.” differences: A Journal of Feminist Cultural Studies 25.1 (2014), pp. 189–215.
- "Speculation: Financial Games and Derivative Worlding in a Transmedia Era.” Critical Inquiry. Co-authored with N. Katherine Hayles and Patrick LeMieux. (2014), pp. 220–236.
- “Hollywood and the Novel.” The American Novel 1870–1940: Volume 6 of the Oxford History of the Novel in English. Ed. Priscilla Wald and Michael A. Elliott (Oxford: Oxford UP, 2014), pp. 501–516.
- “Fabulously Procedural: Braid, Historical Processing, and the Videogame Sensorium.” American Literature. 85:4 (December 2013), pp. 745–779.
- “Gamification and Other Forms of Play.” boundary 2 vol. 40, no. 2. Summer 2013, pp. 113–144.
- “Speculative Security.” Cyberspace and National Security: Threats, Opportunities, and Power in a Virtual World. Ed. Derek S. Reveron (Washington D.C.: Georgetown UP, 2012), pp. 21–36.
- "From Intervention to Invitation: Reshaping Adolescent Sexual Health through Storytelling & Games.” African Journal of Reproductive Health. Co-authored with Melissa Gilliam, S. Orzalli, S. Heathcock, E. Sutherland, A. Menendez, and O. Ojengbede. Volume 16 Number 2 (June 2012), pp. 189–196.
- “Wired.” Critical Inquiry 38 (Autumn 2011), pp. 189–199.
- “Terror Networks and the Aesthetics of Interconnection.” Social Text 105 (2010): pp. 65–90.
- “Clacking Control Societies: Steampunk, History, and the Difference Engine of Escape.” Neo-Victorian Studies 3:1 (2010), pp. 46–71.
- “The Terror Complex: Don DeLillo’s Cosmopolis.” Exit 9: The Rutgers Journal of Comparative Literature, Vol. IX (2008), Special Issue on “Terror and Textuality,” pp. 93–116.
Peer-Reviewed Multimedia Publications
- “The Portal | The Sandbox: An Alternate Reality Game Archive as Electronic Literary Narrative.” hyperrhiz: new media cultures. Issue 11, Spring 2015. Co-authored with Peter McDonald, Philip Ehrenberg, Ellen Kladky, Bea Malsky, Kalil Smith-Nuevelle, and Ashlyn Sparrow.
- “Nexus X: An Alternate Archive.” Critical Inquiry, “Comics and Media” Special Issue, 2014 (with Patrick LeMieux), digital artwork and alternate reality game archive.
- “Lucidity: Connected Learning and Transmedia Games.” Audiovisual Thinking: The Journal of Academic Videos, Issue 5, 2013. Co-authored with Melissa Gilliam, Seed Lynn, and Ainsley Sutherland), video essay.