Patrick Jagoda

Talks, Presentations, and Demos

Invited Talks and Keynotes

  • “Videogame Feel: Micropolitics of Digital Media from Candy Crush Saga to Dys4ia.” Invited talk at Theory & Media Studies colloquium and the 20th/21st Century colloquium, Yale University, 2017
  • “On Difficulty in Videogames: Mechanics, Interpretation, Affect.” Invited talk at the Americanist Lecture Series, University of Wisconsin-Madison, 2017
  • “Experimental Games: Neoliberalism, Affect, and Play.” Invited talk at the University of Iowa, 2017
  • “On Difficulty in Videogames: Mechanics, Interpretation, Affect.” Distinguished Faculty Lecture Series, Master of Arts Program in the Humanities, University of Chicago, 2017
  • “Gaming the Medical Humanities” and “Alternate Reality Games: An Artist’s Talk” (two public lectures). Invited Series at the Texas Institute for Literary and Textual Studies, University of Texas at Austin, 2017
  • “Videogames and Modernism.” Plenary Roundtable at the Modernist Studies Association (MSA), 2016
  • “Atmospheric Design: How Digital Stories and Games Impact Learning.” Keynote Address at Training magazine's "Online Learning Conference," 2016
  • “Affective Experiments: Gamification and Other Forms of Play.” Keynote Address at “In Play: Games, Aesthetics, Performance” interdisciplinary symposium at the University of Maryland, 2016
  • “Alternate Reality Games: Experiments in Serious Play.” Illinois Humanities sponsored Elective Studies Supper Club Lecture, 2016
  • “Gamification, Public Humanities, and Ordinary Media Interventions.” Invited Talk at “Ordinary Media” series at Northwestern University, 2016.
  • “Game Experiments (or: Playful Ways to Design Serious Research Interventions).” Invited Public Lecture at the Franke Forum, Gleacher Center, University of Chicago, 2016
  • “Experimental Games: Affect, Neoliberalism, and Play” (public lecture), “Network Aesthetics and Digital Culture” (presentation and roundtable), and “Public Humanities (presentation). Invited Series at the University of Michigan, English department, American Studies Consortium, and Digital Studies, 2016
  • “Game Changer Chicago: Humanities Laboratory Case Study.” Invited Talk at “The Humanities Laboratory” symposium at the National Endowment for the Humanities, 2016
  • “Amplifying Arts Education: The Case of Hexacago Health Academy.” Invited talk (with Megan Macklin) at “Amplify Arts Learning Summit” at the University of Chicago, 2016
  • “Game Mechanics in Jason Rohrer Videogames.” Invited talk at “Thinking in Play” symposium at the Wellesley College Davis Museum, 2016
  • “Alternate Reality Games as Cultural Probes: Design, Experiment, and Collaboration.” Invited talk at York University, Sensorium: Centre for Digital Arts and Technology Research, 2016
  • "Scaling Gamification: From Game Theory to Videogames." Invited pre-circulated chapter and talk at "Scaling Forms: Dialogues Across Disciplines" symposium at the University of Chicago, 2016
  • “The Game Worlds of Jason Rohrer.” Invited public conversation with Jason Rohrer at the Wellesley College Davis Museum, 2016.
  • "Becoming a Lifelong Leader and Learner: The Role of Digital Technology" (with Harry L. Davis). Invited talk at the "Global Leadership Series" at the Chicago Booth School of Business in London, 2015
  • “Network Realism and The Wire.” Invited Talk at “Urban Narratives of Injustice: On The Wire” symposium. The Initiative on Race, Gender & Globalization at Yale University, 2015
  • “Experimental Games: Affect Theory and Non-Sovereign Play." Invited Talk at "Feeling Games" symposium at the Illinois Institute of Technology. Department of Humanities, the Center for Humanities and Technology, and Galvin Library, 2015
  • “Alternate Reality Games as Cultural Probes: Experimental Design, Practice-Based Research, and Transdisciplinary Collaborations.” Invited Talk at Southern Methodist University, 2015
  • “Game-Based Learning for Social and Emotional Health.” Invited Talk at the Harrington Foundation Symposium at Amarillo College, 2015
  • “Network Aesthetics: Sensing Interconnection through Television and Videogames.” Invited Talk at UT Austin, Radio, Television, and Film Department, 2015
  • “Network Aesthetics (or: How to See Anything When Everything is Interconnected).” Keynote Address. “Debating Visual Knowledge” graduate student symposium at the University of Pittsburgh. History of Art and Architecture Department and the Information Sciences Department, 2014
  • “Comics and Media.” Invited Presentation at the Seminary Co-op Bookstore, 2014
  • “What are Artworks for in a Networked Time?: Collective Collaborations and Practices of Failure in the Alternate Reality Game.” Invited Talk and seminar session at “Art and Public Life” project supported by the Neubauer Collegium for Culture and Society, 2014
  • Designing for Collaboration: Game Changer Chicago and Transdisciplinary Play.” Invited Talk at the Humanities Without Walls Consortium “The Global Midwest” Workshop, 2014
  • “Alternate Reality Games: Network Aesthetics, Ludic Contingencies, and Practices of Failure.” Invited Talk and seminar session at the Institute for Virtual Environments and Computer Games at UC Irvine, 2014
  • “Alternate Reality Games: Networked Cultures and Politics of Play.” Invited presentation at the Davis Museum at Wellesley College “New Media Faculty Seminar” and course lecture at the “Virtual Form” studio art course, 2014
  • “Gaming the Humanities.” Invited Talk at Pomona College, English Department, 2014
  • “Network Aesthetics.” Invited Talk at the Northwestern Institute on Complex Systems, Wednesdays@NICO Speaker Series, 2014
  • “Videogames and Science Fiction.” Invited Talk at Northwestern University for Screen Cultures PhD students, 2014
  • How To Do Digital Humanities Right: Humanities With a Maker Spirit” (with Cathy Davidson). Invited to run a core session of the Chicago Humanities Summit (hosted by the Modern Language Association and the American Academy of Arts & Sciences), 2014
  • “Fireside Chat: Game Changer.” Invited Talk hosted by the Chicago Studies Program, 2014
  • “The Play of Crowds: Alternate Reality Games and STEM Learning.” Invited Presentation, The Crowds and Clouds Conference at the Franke Institute for the Humanities at the University of Chicago, 2014
  • “Game-Based Learning in Sexual and Reproductive Health.” Invited Presentation, Ford Seminar, Biological Sciences Division, University of Chicago, 2014
  • “Animation and Video Games: Theoretical Intersections.” Invited Response Society for Cinema and Media Studies (SCMS) Conference, 2014
  • “Serious Games (or: American Studies in the Ludic Century).” Invited Presentation for the American Studies department at UT Austin, 2014.
  • “Big Games for Citywide Learning.” Invited Talk for “Games for Educators” conference at the Chicago Toy and Game Fair, 2013
  • “Digital Games and Literature: Intersectional Analyses.” Invited Talk for “What are the Digital Humanities?” Midwest Faculty Seminar, 2013
  • “Network Games: Gaming Relationality and Affecting Strangers in Journey.” Invited Pre-circulated Essay and Presentation, Post45 Collective Meeting, 2013
  • The Source: Connected Learning through Digital Games” (with Melissa Gilliam). Invited Talk, Connected Learning Research Network (sponsored by the MacArthur Foundation, the Digital Media and Learning Initiative, and Mimi Ito), 2013
  • Gaming the Humanities: Transmedia Play and Connected Learning.” Invited Talk with Melissa Gilliam, Humanities Day (sponsored by the University of Chicago), 2013
  • “Transmedia Games in Theory, Design, and Play: The Case of Speculation.” Invited Talk, DePaul University (sponsored by the College of Computing and Digital Media Research Colloquium), 2013
  • “On Network Games,” Every Wednesday Lecture, Franke Institute for the Humanities, University of Chicago, 2013
  • “Encyclopedic Novels and Network Aesthetics.” Keynote Address, Networks in American Culture/America as Network (Mannheim University sponsored symposium), 2012
  • “Fabulously Procedural: Braid, History, and the Videogame Sensorium.” Invited Talk, Concordia University (sponsored by the Canada Research Chair New Media, Topological Media Lab, and Hexagram), 2012
  • “Gamechanger: Using Game Design to Rethink Sex Education” (with Melissa Gilliam). Pediatric Grand Rounds, Marguerite ‘Peggy’ Herschel Memorial Lecture, University of Chicago, 2012
  • “Playing with Time.” Invited Participation in Joint Speaker Event for Argonne and Fermilab Scientists, Researchers, and Engineers, 2012
  • Speculation: A Financial Alternate Realty Game” (with N. Katherine Hayles). Invited Talk and Game Design Workshop, University of Waterloo, 2012
  • Alternate Realities: Digital Games and Transmedia Cultures.” University of Chicago Cultural Policy Center, Speaker Series, 2012
  • “Press Start to Continue: Toward a New Video Game Studies,” Invited Guest Respondent for HASTAC special forum, 2012.
  • Gamechanger: Using Game Design to Rethink Sex Education” (with Melissa Gilliam). University of Chicago Family Planning and Contraceptive Research Lecture Series, 2011
  • “Virtual Worlds.” Old Media–Modern (Re)Configurations Faculty Symposium (University of Chicago Center for the Interdisciplinary Research on German Literature and Culture), 2011
  • “Digital Games and Transmedia Storytelling.” Invited Talk, DAAD (Deutscher Akademischer Austausch Dienst) Performance, Media, and Mise-En-Scène Seminar, 2011
  • “Is This Cinema? Narrative and the Digital” Invited Response to Michelle Citron, Chicago Film Seminar, 2011
  • “Speculative Security: Science Fiction and the Imagination of Cyberwar.” Invited Talk, From Cybersecurity to Cyberwar (U.S. Naval War College sponsored symposium), 2010
  • Emergence: A Massively Multi-Player Online Game Designed for Public Diplomacy.” Invited paper (with Tim Lenoir). Face-off to Facebook: From the Nixon-Khrushchev Kitchen Debate to Public Diplomacy in the 21st Century (Carnegie-funded symposium), 2009
  • “Second Lives: Online Gaming, Virtual Worlds, and the Ontology of Avatars.” Invited Talk, Interface Franklin Humanities Institute Faculty Seminar, 2006

Selected Papers And Presentations

  • “Alternate Reality Games as Cultural Probes: Design, Experiment, and Speculation.” Society for Cinema and Media Studies (SCMS) conference, 2017
  • “Digital Pedagogies: Networks.” Modern Language Association (MLA) conference, 2017
  • “Network Aesthetics: Book Salon.” Chicago Center for Contemporary Theory (3CT), presentation and roundtable discussion, 2016
  • “Network Aesthetics.” Society for Science, Literature and the Arts (SLSA) conference, 2016
  • “On Media: Specificity, Comparison, and Convergence.” University of Chicago Department of English Symposium, “125 Years of Inquiry and Impact: The Chicago School of Literary Studies,” 2016
  • “Hexacago Health Academy (HHA): An innovative game-based science and health curriculum intervention for underrepresented youth” (poster with Melissa Gilliam). Society for Adolescent Health and Medicine, 2016
  • “Digital Games and Literary Fiction: Toward an Intersectional Analysis.” Modern Language Association (MLA) conference, 2016
  • “From Gamification to Experimental Games.” Society for Science, Literature and the Arts (SLSA) conference, 2015
  • “Increasing anti-tobacco industry attitudes among youth through an educational interactive game” (poster with Erin Jaworski, Brandon Hill, Melissa Gilliam, and Ashlyn Sparrow). American Public Health Association (APHA) conference, 2015
  • Bystander: Developing a Narrative-Oriented Game-Based Sexual Violence Intervention for High School Youth” (poster with Erin Jaworski, Melissa Gilliam, Luciana Hebert, Brandon Hill, Phillip Ehrenberg, and Ashlyn Sparrow). APHA conference, 2015
  • "Experimental Games: Gamification, Affect, and Non-sovereign Play.” Gender and Sexuality Studies Workshop, "Playing in Relation," 2015
  • “Mapping the Historical Present: Digital Game Culture and the Network Imaginary." Association for the Study of the Arts of the Present (ASAP), 2015
  • “Realism in Videogames and New Media.” Multimedia Realisms Roundtable. Modern Language Association (MLA) conference, 2015
  • “Journey Stories: Digital Games, Emergent Narratives, and Affective Networks.” SCMS conference, 2014
  • “Public Conversation with D.T. Max.” Sponsored by the Dedmon Writers in Residence program and Creative Writing, 2014
  • “The Project: Transmedia Games and Network Aesthetics.” MLA conference, 2014
  • “World Networks: Contemporary Global Novels” Response, Whole Worlds: Systems of Affect, Capital, Aesthetics (U of C English graduate conference), 2014
  • Lucidity: Transmedia Games and Emotional Health.” Chicago Colloquium on Digital Humanities and Computer Science, 2013
  • “The Project: Transmedia Games and the Politics of Pervasive Play.” SLSA conference, 2013
  • The Source: Transmedia Games as STEAM Learning Engines.” SLSA conference, 2013
  • “Digital Games and Electronic Literature: Toward an Intersectional Analysis.” Electronic Literature Organization (ELO) conference, 2013
  • “Games and Learning: Evaluation of a game-based, middle school, reproductive health curriculum” (poster presentation with Melissa Gilliam, et. al.). University of Chicago Family Planning Research Meeting, 2013
  • “Evaluating the effectiveness of the alternate reality game as a platform of science, technology, engineering, arts & math (STEAM) education” (poster presentation with Leslie Gailloud and Melissa Gilliam). University of Chicago Katen Fellows in Community and Social Medicine Research Symposium, 2013
  • Speculation: An Alternate Reality Game.” Humanities, Arts, Science, and Technology Advanced Collaboratory (HASTAC) conference, 2013
  • “Between: Network Aesthetics and Networked Games.” SCMS conference, 2013
  • “Losing the Game: Gamification and the Procedural Aesthetics of Systemic Failure.” MLA conference, 2013
  • “Gamification and the Dark Side of Digital Humanities.” MLA conference, 2013
  • “Speculat1on: Alternate Reality Games and Spatial Storytelling.” Chicago Colloquium on Digital Humanities and Computer Science, 2012
  • “Alternate Reality: A Pervasive Play Project” (with Sha Xin Wei). University of Chicago Logan Center for the Arts Launch lecture, University of Chicago, 2012
  • “Games of Failure: Thresholdland and Transmedia Aesthetics of Play.” SLSA conference, 2012
  • “The Network Novel.” NOVEL conference: Novel Worlds, 2012
  • “Games for Learning.” Duke University Center for Instructional Technology Showcase, 2012
  • “Oscillation: Transmedia Storytelling and Narrative Theory by Design.” MLA conference, 2012
  • “Gaming the Humanities Classroom.” MLA conference, 2012
  • Gamechanger: Using Game Design to Rethink Sex Education” (with Melissa Gilliam). Reproductive Health Disparities among Youth conference, 2012
  • “Digital Diasporic Networks” Response, Cinematic Diasporas: New Media Cultures and Experiences (U of C Cinema and Media Studies) graduate conference, 2012.
  • “How Videogames Think.” American Studies Association (ASA) conference, 2011
  • “Fabulously Procedural: Braid and the Nuclear Sensorium.” SLSA conference, 2011
  • “Gaming the System.” SLSA conference, 2011
  • “Transmedia Comics and Alternate Reality Games.” Comic Arts conference, 2011
  • “Pedagogy by Design: Virtual Worlds in the Transdisciplinary Classroom.” Shifting Platforms: New Media, Emerging Literacies, and the Writing Teacher conference, 2011
  • “Speculative Affects: Nonhuman Emergences in Literature and New Media.” Midwest Modern Language Association (M/MLA) conference, 2010
  • “Processing the System: A Game Studies Approach to Global Networks.” SLSA conference, 2010
  • “Aesthetics of the Weird: Impossible Worlds and Strange Media.” American Comparative Literature Association (ACLA) conference, 2010
  • “Wired: The Social Networks of David Simon’s ‘Other America.’” SLSA conference, 2009
  • “From Virtual Peace to Emergence.” Symposium paper with Tim Lenoir at Vectors-IML Summer Institute on Multimodal Scholarship, 2009
  • “Global Frequencies: Visualizing Networks in the Era of American Superpower.” Comic Arts conference, 2009
  • “Network Aesthetics: American Fictions in the Era of Interconnection.” Humanities, Arts, Science, and Technology Advanced Collaboratory (HASTAC) conference: Traversing Digital Boundaries, 2009
  • “The Terror Complex: Don DeLillo, Finance Capital, and American Literature in a Global Era.’” ACLA conference, 2009
  • The Difference Engine: Information, Self-Reflexivity, and Steampunk Fiction.” SLSA conference, 2008
  • “Graphic Pedagogies: Visual Studies and Popular Culture in the University Classroom.” Comic Arts conference, 2008
  • “Geohacking, Spatial Specters, and Techno-fiction.” HASTAC conference: Techno-travels, 2008
  • “The Terror Network and Other Fictions.” [Re]Inventing Communications and Communities:
  • Transmission, Translation, Transgression conference, 2008
  • “Stories in the Making: Knowledge, Networks, and Narratives in Amitav Ghosh’s The Calcutta Chromosome.” NOVEL conference: Theories of the Novel Now, 2007
  • “Apocalypse Now: Re-presenting Dystopia in Post-Cold War American Popular Culture.” Comic Arts conference, 2007
  • “Ludic Depths: Games, Narratives, Platforms” Response, Electronic Techtonics: Thinking at the Interface HASTAC conference, 2007
  • “From Spectacle to Immersion: Mediating Representation and Simulation in Massively Multiplayer Online Games,” Interface Franklin Humanities Institute Faculty Seminar, 2006
  • “Picturing Pain: Toward a Visual Language of Torture in V for Vendetta and The Invisibles.” Comic Arts conference, 2006
  • “The Value of Online Social Networks: Play, Waste, and Other Kinds of Politics.” Thinking Through New Media conference (sponsored by HASTAC, ISIS, and the Renaissance Computing Institute), 2006
  • With Walt Whitman in Camden: A Digital Edition.” Duke Visible Thinking showcase, 2006
  • “In the Shadow of No Representation: Trauma, Irony, and Politics in Art Spiegelman’s In the Shadow of No Towers.” Comic Arts conference, 2005
  • “The Messiness of Symbiogenesis: Hybridity, Violence, and Transformation in Octavia Butler’s Dawn.” Transformations & Mutations graduate conference, 2005
  • “Child Discourse During Story Telling: Elaborativeness, Repetitiveness, and Child Memory.” Poster with Joelle Greene. Society for Research in Child Development conference, 2003

Selected Readings, Performances, Demos, And Gallery Showings

  • “Speculation” (with Katherine Hayles and Patrick LeMieux). “Chercher le texte” exhibition at the Pompidou Centre and The Cube and “Digital literatures from the past and future” exhibition at the Bibliothèque nationale de France. 2013.
  • “Lucidity” (with Game Changer Chicago Design Lab). Art Exhibition. Games + Learning + Society (GLS) conference, 2013
  • “Pervasive Play” (with Sha Xin Wei and Alkemie). Installation and Pervasive Game. Gray Center for Arts & Inquiry, 2013
  • “Lucidity” (with Seed Lynn). Game demo. Humanities, Arts, Science, and Technology Advanced Collaboratory (HASTAC) conference, 2013
  • “The Project” (with Sha Xin Wei and Michael Montanaro). Performance. Gray Center for Arts & Inquiry Logan Center Launch, 2012
  • “Speculation” (with Katherine Hayles and Patrick LeMieux). E-Literature and the Nonhuman: Juried Reading, SLSA conference, 2012