Patrick Jagoda


interactive fiction and digital game


  • Created with: Game Changer Chicago Design Lab
  • Support: University of Chicago Innovation Exchange

Bystander is an interactive narrative (with gameplay elements) that explores the role of bystanders in sexual violence scenarios. The player takes the perspective of a high school junior who confronts a series of episodes linked to sexual violence and harassment. Bystander is a theoretically based intervention that aims to increase the skills, attitudes, and awareness needed to empower high school youth to help combat sexual violence. The experience frames sexual violence prevention as a community-based responsibility. Bystander also challenges common rape myths and explores a continuum of opportunities for individuals to intervene before, during, and/or after a sexual assault.

This piece is currently in development. Updates will appear on the Game Changer Chicago Design Lab Bystander project page.

The game received press coverage in ChicagoInno.